The Loot Hoover. Yes, really.
Caps, ammo, meds, legendaries and selected junk from corpses and unlocked containers within 15 m. Loose world items have their own switch.

The world survived a nuclear war. You survived another evening looking for screws. Something has to give.
Fallout 76 Overlay adds auto loot, item markers, resource maps and optional automation. Make time for what really matters. Like another bucket of junk.
Portable build · download coming soon
> EXCESSIVE GRIND DETECTED
> RELIEF PROTOCOL INITIALIZED_
> FRESH AIR NOT FOUND. THIS IS THE WASTELAND.
01 / YOUR SURVIVAL KIT
Six reasons to spend less time digging through menus. And more time digging through radioactive things.
Caps, ammo, meds, legendaries and selected junk from corpses and unlocked containers within 15 m. Loose world items have their own switch.
Enemies, health, items, doors and hazards. Show only unlearned plans and hide keys you already own. Your eyes have suffered enough.
Resource deposits, bobblehead locations, locks and unvisited places on the map. Pick your materials and set collection goals.
Lockpicking guidance, known keypad codes and auto-unlock for level 0–3 locks, respecting your skill. Terminal solving is experimental in 1.0.10.
Auto food and water from nearby sources, plus Stimpaks and RadAway from your inventory. Set your thresholds; active dose effects are taken into account.
Colors, sizes, distances, categories and marker refresh rate. Local browser settings and a tray pause button. Automation starts switched off.
02 / TRY IT OUT
Map markers and in-game hints. Less searching. More time collecting absolutely essential junk.
Unfolding the map…
Unfolding the map…
VIDEO / STRAIGHT FROM THE WASTELAND
Actual overlay gameplay will go here. No staged loot. No professionally trained actor ghouls.
YOUTUBE / AWAITING SIGNALThe video is coming soon. This is a placeholder for now. Even the apocalypse needs post-production.
“The overlay has plenty of bugs. We wanted it to feel like the game.”

Fictional reviews. Emotionally unprepared characters.
“Collected 400 screws tonight. My wife asked when I’d fix the cupboard. Explained these are different screws. I live at my C.A.M.P. now.”
“HUMAN USED TO KILL ME AND SPEND AGES IN MY POCKETS. NOW HUMAN KILL ME AND LEAVE STRAIGHT AWAY. NOBODY MAKES TIME ANYMORE.”
“Patch notes said ‘fixed minor bugs.’ Yesterday my brother disappeared. Today, my uncle. Please uninstall. I have a family.”
* Oleg couldn’t click the star. Tiny legs.
03 / BUNKER BULLETIN
A real changelog. Every fixed bug gets a shot at a brighter future in a different feature.
A separate mode for solving the open hacking minigame using likeness feedback. Settings now have a fixed local address. Build and unit tests passed; automatic solving has not yet been verified in-game.
Vendor inventories, service containers and personal storage are excluded from regular looting, auto nutrition and content markers. The Loot Hoover is learning some manners.
Confirmed pickups now clear remembered item markers. Fixed stale coordinates when an object address is reused, and added removal tracking for auto-consumed food and water.
Enabled keypad hints for the verified menu layout. The Gauley Mine panel code was confirmed in-game.
The keypad catalog rebuilds from game data. Build updates migrate shortcuts and autostart to the new executable.
Restored unvisited map locations and added a separate toggle, enabled by default.
Container prefetch, nutrition and pickups depend less on other components being ready. Temporary read failures no longer stop all automation.
Current and maximum HP appear when aiming at a living character’s icon. Fixed auto-unlock waiting on the network observer.
Separated orchestration, inventory, actions and rendering. Added architecture and process startup checks.
Separated runtime code from tests and archives. Added release layout checks and kept user data separate from the application.
04 / PRE-EXPEDITION BRIEFING
The EXE needs company: keep app, runtime and defaults beside it. No separate Python installation needed.
The app appears in the system tray and requests administrator rights. It detects the game automatically; you can also choose the path manually.
Double-click the tray icon to open the local settings page. Choose your markers and enable the automation you want.
05 / QUESTIONS FROM THE VAULT
No. This is an independent community project for Fallout 76. It is not affiliated with or endorsed by Bethesda or ZeniMax. Names and trademarks belong to their respective owners.
Fallout 76 installed, and the complete release folder. Python is bundled. Administrator rights are required for game process access and the network observer. The build is not publisher-signed, so Windows SmartScreen may display a warning.
Not entirely. Automation uses a DLL inside the game process and client handlers. It is not read-only, and freedom from game sanctions is not guaranteed. Use it only where this kind of modification is permitted. Game patches may require a new compatibility check.
No. Automation is disabled on first launch. Loot, locks, terminals, food, healing and RadAway are individually enabled. Pause in the system tray stops background components while keeping your settings.
Version 1.0.10 prepares this feature for in-game testing. Unit checks and the native build passed, but the first automatic in-game solve is not verified yet. Guesses use likeness feedback; the game’s attempt limit remains and success is not guaranteed.
The public download link has not been added. The button is an honest placeholder, not a secret quest to find an EXE. Once the build is ready for distribution, the link will appear here.
YOUR NEXT SUPPLY RUN COULD BE A LITTLE EASIER
Fallout 76 Overlay. Made by players who are also tired of looking for that one damn screw.
Public downloads aren’t open yet. Keep your caps for now.